American Truck Simulator Update 1.37 Open Beta is here for ATS fans.
So what's coming with it, you ask? Let's start with the major thing on the list - a new sound engine! As you probably read in our first tease of this development (if not then you can find it here), this is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds. We are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition.
The end result sounds fantastic to our ears already, and we are just getting started. We are really looking forward to your reaction! You can also expect new sound for most of the AIs (including trains) and experience true Doppler effect as the first fruits from the integration of the FMOD sound library. Please note that any of these new sounds still might be subject to further changes according to the feedback we need to gather first.
As a benefit from the new sound mixing approach, we are happy to bring you a new feature that we have already quietly teased here. Did you spot it? At long last, you can open your truck windows! Some may consider it a gimmick, but many of you have been calling us to introduce this feature for years. You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction.
Back to the most important thing, your help! We are releasing this open
beta today with sound modders in mind. The changes are radical from
their point of view, as they will need to re-learn a lot of the
techniques used. We appreciate our modding communities' passion and
dedication and we expect modders to be able to raise the bar again as
they become familiar with the new way to implement sounds into the
game.
We are bringing out the open beta early as we are eagerly looking
forward to receiving your feedback and constructive criticism to be able
to iterate where needed. Because our programmers and SFX guys have
already invested a huge amount of time into this feature, we understand
there is still a lot of work ahead of us. If you want to read more and
help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress.
Another addition you might have spotted in a recent social media teaser
is the "walk-around feature." Our game world is generally not designed
for exploration on foot, but we figure that fans of trucks may welcome a
new closer perspective to view their favorite machines and appreciate
how impressive they look. Getting up close may also be of use when you
need to tune up your rig and match the color of your rims with the
cabin's paint just right. So here we are with a little bonus feature of
1.37, an alternate way to control the camera in the game's service and
vehicle browser. We had to redesign the "garage" scene a little to make
more space and way for the cameras, hopefully, you will appreciate it.
Hungry for more? Then get ready for some food tanks! And we mean
literally food tanks because, with this update, a new type of trailer
comes available to buy and customize. These beauties were highly
demanded for some time and so we're glad and proud we can bring them for
you, our #BestCommunityEver!
VEHICLES
- Food tank trailer (ownable)
- Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)
- FMOD implementation with all existing sounds and few improvements
- Openable windows on all trucks
- AI movement and sound behavior improved (featuring FMOD)
- Walking camera in truck or trailer configuration screen (plus new garage scene)
- Eye-tracking pause key function fixed
- Automatic eye-tracking pause while the game is paused/in UI
- Settings hotkey visibility in UI
MOD
- Ingame sounds completely reimplemented for FMOD
- Engine power range data (instead of boost value)
- Exhaust gas temp gauge animation
- AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
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